|
Post by DM Cyphus on Jan 9, 2006 11:27:17 GMT -5
This thread will give the information for relevant cities to the campaign. Many of the cities, towns, villages and hamlets will be built as we go, so this thread will probably continue to grow over time. Basic information can be discovered about almost anywhere, but the more detailed information will come later.
We'll start with the two cities that are to be featured first in the campaign, and then move on to the major cities. The smaller locations will be added as need be.
|
|
|
Post by DM Cyphus on Jan 9, 2006 12:29:36 GMT -5
Lethtar (Metropolis) Population: 37,000 (Human 40%, Gnome 20%, Halfling 18%, Elf 9%, Dwarf 7%, Half-Elf 4%, Half-Orc 2%) Government: Monarchy Religions: Gond, Azuth, Major Racial Deities Imports: Fine Goods, Livestock, Grain, Exports: Steel, Iron, Weapons Alignment: LN
This booming metropolis is the capital of the True Lantan Kingdom. King Gideon Rosman III resides in a great castle located at the center of the city. It is also home to the Royal University of Magicks where the greatest Lantanese Abjurers, Evokers and Transmuters are trained in their respective arts.
The city is controlled by the king, though various families of noble blood do offer advice and participate in the king's court. Gideon is viewed as a peacemaker. He has dedicated his reign to ending the wars that spring up from time to time amongst the nobles that tend to result in the death of many individuals but rarely the nobles. The major family's in Lethtar are the Drachens, Pretens and Goodwests. The Goodwests and Rosmans have always held close ties, and most of the king's most trusted advisors are Goodwests with the majority of the other positions being token placements for the Drachens and Pretens. Some resentment amongst the other two families exists because of this.
There is little farmland in Lethtar. Most of the city's food is imported. What farmland does exist outside the city is managed by the noble families, particularly the Goodwests and Pretens. Food is imported for the lower classes mostly, with the fine, home-grown spices, herbs and ingredients being used for the high-class restaurants in the city.
The mountains to the northwest, called the Ironclad Range by the Dwarves, is a plentiful source of iron and steel for nearby Lethtar. Lethtar's blacksmith's are surpassed only by the Dwarven artisans of Stagart, located deep in the mountain of the same name southwest of Illul. Lethtarian weapons are the most common in Lantan, with mass production of weapons being headed by the Pretens. Finer weapons can be purchased inside the city, designed particularly for a specific wielder.
The Drachens, the often-times notorious noble family of True Lantan, are originally from Lethtar. Led by Patrick Stitzer VI, they control all family matters from Lethtar, including matters of close relatives in Illul and Sambar. The Drachens began their long reign of supremacy when Patrick Drachen's great, great, great grandfather, Patrick Drachen I, took over as the head of the family. Since then, that particular bloodline has always reigned supreme, and the Drachens have yet to lose a Blood War.
Important Sites:
The Royal Palace Home to King Rosman and his royal court. Access to and information regarding this site is very limited.
The Royal University of Magicks This university is the best funded in all of Lantan. Admittance into this university requires not only an annual tuition, but also the recommendation of a higher-ranking member of one of Lantan's various noble families (not just those of Lethtar but also the other nobles that govern the cities of True Lantan). Graduates of The Royal University are often referred to as The Purple Mages of Lantan. The Purple Mages are held in very high regard, and whether or not it is actually true, are considered by the royal and noble families to be the best-educated mages in all of Lantan. The only mages that hold court with the king are purple mages with high recommendations from the Master Professors of the university. Annually, the university sends out approximately 25 Tyros. Of the novice mages, most manage to achieve the rank of Mage, though very few move beyond that. Most of the Mages tend to work as historians for the university (though not professors) or for the Temple of Spells (see below).
The Temple of Spells (Temple of Azuth) This temple to Azuth is in fact nothing more than a complex located near the university. The church doubles as the university libraries, and boasts the widest collection of spells available to Mages. Very few clerics of Azuth actually exist, and in fact the First (the highest ranking clergyman of Azuth) is a Wizard by trade.
Azuth's worshippers are few, even in the major cities like Lethtar, with all but a handful being university attendees and graduates. Regardless of this fact, even in the smaller cities, towns and hamlets throughout all of Lantan, shrines to Azuth can be found despite the lack of magic-wielders about.
The temple is responsible for managing access to the vast spells and spellbooks stored there. Graduates of The Royal University may access the library for a 100 gold donation. Graduates of the university that have remained active members of the faith and make regular donations to both the university and the temple may access the library for a mere 50 gold. Graduates of other universities are allowed access to the library for 250 gold. Tyros of any university are not allowed access to the library without permission (and usually the escort of) a Professor. Non-graduates are not allowed access to the university under any conditions.
House of the Wonderbringer (Temple of Gond) This is the second largest temple to Gond in all of Lantan, with the first being the High Holy Crafthouse of Inispiration in Illul. Smaller churches can be found throughout the city as well, built to accomodate the large following that is incapable of being fit into the main temple at one time for worship. Gond's followers are most prevalent in all of Lantan, and every city, town, hamlet or village houses a church and clergy of some form for Gond.
The clergy of Gond in Lethtar and Lantan are plentiful, though few have any divine magic abilities. Divine casters are just as rare (if not rarer) as those of arcane dispositions. Those of other trades (stonemasons, carpenters, gearmakers, clockmakers, architects, etc.) often hold some type of status in the church, doubling as both tradesman and clergy...oftentimes working directly out of a church or temple.
Gond's church is official religion of all of True Lantan and South Lantan...as such, members of the church are welcome in every city. Often a city's marketplace is located at or near a temple or shrine to Gond. In Lethtar, the temple is the best location to find inventions, gadgets and machines of all kinds and purpose.
In addition to the other duties mentioned above, the Temple has recently begun recruiting fighters and warriors to help control smokepowder incidents that have become a sore subject for the church politically. It is also rumored that temple has quietly asked for a bit of help from an unknown thieves' guild to locate missing stores of smokepowder. Fires started with and bombs created by smokepowder have been misused by amateur thieves and assassins of late, leading to a political backlash from the king and the nobles.
Shrine to Kossuth Kossuth, the Flamelord, now has a shrine in Lethtar as well. In recent years, a few fires have caused a bit of destruction. The shrine, not actually built by members of the faith, faces the east rather than south. Services and offerings are still made facing south, and when these ceremonies take place it is often comical. The shrine was constructed under the belief that the Flamelord was angry with their lack of worship and that a shrine would curb his appetite for destruction. Seeing an opportunity for growth, clergy from the temple of Kossuth in the south traveled to Lethtar to generate a following for the Flamelord in the northern parts of Lantan. They are still a small congregation, but are only now beginning to grow. The growth is quite slow, with most folks being discouraged and angered by their inaccurate belief that the shrine would help stop the fires that had plagued areas of Lethtar, when in fact the clergy of Kossuth view the flames as essential and purifying.
This shrine is run by the Eternal Flame Eamon Minim and two Tendrils (Tendril Darryl and Tendril Travis).
The group has friendly connections to the Pretens located in this city, specifically Jonathan Preten and his family.
Alisande Preten, fiance of Arikias Kolendur, is a native of this city and a noble by birth.
Kesson Rel's uncle, Taerle, lives in this city.
The group first met the Pretens by guarding a caravan to this city.
|
|
|
Post by DM Cyphus on Jan 9, 2006 12:58:31 GMT -5
Antezra (Small Town) Population: 1,500 (Human 60%, Gnome 15%, Halfling 10%, Dwarf 6%, Elf 4%, Half-Elf 3%, Half-Orc 2%) Government: Monarchy Religions: Gond, Shaundakul, Chauntea Imports: Steel, Iron, Lumber, Ale, Beer Exports: Food, Grain, Herbs, Fine Goods, Fine Cloth, Silk Alignment: N
Antezra is a small town located about five miles in from the eastern coast in True Lantan and 65 miles directly east from Lethtar. The town, while technically under the control of the King of True Lantan, is governed by the Tristans, a family of noble blood. The Tristans and the Pretens of Lethtar have a very close relationship. As such, the exports developed by the citizens of Antezra are routed through Lethtar as opposed to closer Samber. Several silk craftsmen live in Antezra and have worked hard to make the area the place to go for fine cloth and workmanship.
Several Goodwests, cousins of the Goodwests of Lethtar, also reside in Antezra.
Important Sites:
Do Drop Inn
The Do Drop Inn, located in the southeastern part of Antezra, is the place to go if you're looking for guards, caravan or otherwise. Because of the rough sort that hang about, the less reputable fact now is that it's the place to go for folks willing to do your dirty work. This is the inn where Alerian made arrangements to guard Lady Jalina Preten's caravan to Lethtar and the group encountered Jaden Highbringer of the Jasper Blades.
|
|
|
Post by DM Cyphus on Mar 20, 2006 14:52:55 GMT -5
Illul (Large City) Population: 12,500 (Human 37%, Gnome 20%, Halfling 18%, Half-Elf 10%, Dwarf 7%, Elf 5%, Half-Orc 3%) Government: Monarchy Religions: Gond, Waukeen, Major Racial Deities Imports: Silk, Wine, Books, Horses, Perfume, Herbs, Artwork, Clothing, Leather, Cloth, Food, Mechanical Devices, Exports: Stone, Coal, Seafood, Pearls, Weapons, Gold, Silver, Glass, Armor, Iron, Gems, Jewelry, Spices, Ale, Imports/Trade Goods from South Lantan, Imports/Trade Goods from True Lantan Alignment: N
Illul is home to perhaps the largest mix of the civilized humanoid races. Only South Lantan's larger areas rival it, but those cities are generally avoided by the civilized likes of True Lantan civilians with little in the way of business there. Even those with business in those areas try to stay away from it.
Humans are still predominant, and as far as the nobility is concerened, it is still a Human city. This is all despite the fact that one is more likely to bump into a nonuman on the street than a Human. The Humans make up the majority of the town guard and are the sole source of nobility in the area. The noble family officially responsible for Illul, the Blairs, are cousins of the Goodwests in Lethtar. They are very close to their cousins, and no doubt this has largely to do with the fact that they are the favored family of the Royal Family.
Very distant cousins of the Rosmans, the Gideons also have a mild presence in Illul society. They have little in the way of connections with the Royal Family despite their blood connection. This has been the case ever since the Gideons started a Blood War with the Rosmans almost six generations ago...a Blood War they eventually lost. Though little is remembered about the Blood War, tensions still seem high enough to keep communication to a minimum.
The Drachens are the last noble presence in Illul. After savagely destroying the Kolendur's hold on trade in the southern part of True Lantan, the Drachens made a large effort to establish a presence in Illul to maintain their new trade holdings. Things were rocky for the family at first, but they now have a firm grasp on their holdings. They are rivaled now only by the Pretens, who have managed to grow their trade holdings substantially over the past 50 years.
The city appears to be home to more than it is, seeming to rival Lethtar in size. In truth, the majority of Illul is warehouses and workshops. And, in addition to the 12,000 plus citizens, there are at any given time an additional 5,000 travelers staying in the Inns that litter the city. Trade manages to keep the economy rather booming, and most folks own their own home. Others own both a home and a shop...while the wealthiest of merchants generally own a warehouse or two as well. Still, none compare to the noble families trade holdings.
The Drachens own five sets of docks and the Blairs own two. Only one dock is owned independently by a conglomerate of merchants that share the upkeep. While the independently owned dock does more business than any of the other single docks, it still tends to make the least coin. Because of the low costs to utilize the dock, it is often busy and full. Leaving incoming ships and those looking to send shipments to the Southern island to pay higher taxes for usage through the Drachens' or Blairs' docks. Still...it's cheaper than the docks in Sambar.
Illul is an important city for two reasons: Location and location. Built right on the southern coast of the island, it is the most affordable location to find a ship to cross the Sambar Run. The trade from South Lantan has provided the city with a steadily booming economy and a diverse culture. Adding to that is its proximity to the Dwarven city of Stagart. While Dwarves are not uncommon, they are rare in most parts. Permanent Dwarven residents in Illul are uncommon but do exist...though the visitors and businessmen from the city to the south are frequent, and most prefer to stay in Dwarven-run establishments. Few Dwarves make it north of Illul...and with the Featherale Keep in Ruins, a Dwarf beyond Antezra or Lethtar is practically unheard of.
Trade with the Dwarves of Illul was a difficult task to negotiate. Amongst the Dwarves, the Ironstar Clan and the Graybrewer Clan were largely responsible for convincing the Dwarves that proper relations with the outside cities was necessary and desirable. The Kolendurs and the Blairs were the unofficial True Lantan representatives. Though none still live that made peaceful relations and communication possible, close ties amongst the various families and clans responsible still exist.
The Blairs have felt threatened by the Drachens' presence in Illul, and rightfully so after what occured with the Kolendurs. Only recently, with King Rosmans crack down on Blood Wars have their tensions began to ease in the least. It is largely believed that the only reason the Drachens did not make a move against the Blairs is because they feared that this would anger the Dwarves by destroying both Dwarf-friendly families.
Important Sites
The High Holy Crafthouse of Inspiration
The heart of the Gondar faith is the High Holy Crafthouse of Inspiration in the city of Illul in Lantan. This large, walled monastery is run by Danactar the Most Holy Servant of Gond, the highest-ranking mortal cleric of the Wonderbringer. Danactar's rulings reign supreme on all ecclesiastical matters and is a personal advisor to both the King of Lantan and Jeremy Titus, the most powerful nobleman in Boetrah who is often recognized as the "unofficial king" of the southern island.
The Illul University of Enchantments
The Illul University of Enchantments is not often referred to by that name. The school is responsible for the Illusionists and Enchanters on the islands. This school is amazingly much smaller than most of the other universities, with noble families being the only ones that can often afford the proper schooling for potential mages and preferring their children learn the more "intellectual" magical arts. As such, this university has earned the nickname "Gnome College." Wealthy Gnomish merchants and the like send their young there to learn the arts of Illusion and Enchantment, though a fair number of competent Evokers have also been known to come from the college.
The University is relatively open to those interested in viewing the college, but does require proof of university attendance to access the spell libraries. This is largely to keep in compliance with the agreement it holds with other universities to allow its students into their spell librarires. Anyone with Mage status may access the library freely, though those of the Tyro ranking are required to have the accompaniment of someone with Mage status or better.
|
|
|
Post by DM Cyphus on Mar 20, 2006 15:07:04 GMT -5
Featherale Ruins(Small Keep) Population: 0 Government: None Religions: None Imports: None Exports: None
The Featherale Ruins are located a ways north of where the Lethtar/Antezra road intersects the road to Sundrah.
It was once operated by Dirken Featherale, a Dwarf hoping to make relations a bit better between the Dwarves and the other races outside of the mountain city Stagart. Much mystery and legend surrounds the damage done to the keep and mysterious disappearance of Dirken Featherale.
It was here that the group went to clear the Goblin's harassing the trade route to Sundrah from Lethtar. They found the Goblins destroyed by undead creatures and a dungeon below. They scoured the dungeon and uncovered traps, treasrues and even torture chambers.
This is the location where Kesson Rel was killed.
|
|
|
Post by DM Cyphus on Mar 20, 2006 16:00:03 GMT -5
Stagart(Small City) Population: 10,000 (Dwarf 90%, Gnome 9%, Human 1%) Government: Council (Clans) Religions: Moradin, Dumathoin, Garl Glittergold, Dwarven Pantheon Imports: Food, Clothes, Lumber Exports: Stone, Steel, Iron, Weapons, Armor, Gems, Jewelry Alignment: LG
Stagart is the only Dwarven city in all of Lantan. It is possible that Duergar cities exist in the Underdark, though few count the vicious cousins as true Dwarves, and they have not been sighted in many years.
Outsiders are rare in Stagart, with the Dwarves usually going out of their way and making arrangements to travel into nearby Illul to take shipments and pick up shipments for the city. Those that do enter usually do of their own accord and not as part of any trade arrangement. They are often scrutinized very closely by the watchful Dwarven guards. At best, non-Dwarven outsiders are required to peacebond weapons and leave non-essential gear at one of the several guard stations along the entrance into the large cavernous city. Though, depending on the individual, sometimes it is requested that all weapons, gear and even armor be surrendered at the guard station. The Dwarves are good about returning gear, and refuse access to the city for those that do not comply.
Those that do manage to gain access to the city are treated to a beautiful sight. Most of the homes and buildings are built with stone mined from the caverns and mountains. Though with the lumber that manages to trickle down, a few homes are using wood for doors and other minor home necessities. The newly constructed area for visitors, which consists of a Gnomish-run Inn and a large tavern that serves (by Dwarven standards) sub-par liquors, are constructed entirely of wood to make visitors feel more comfortable.
If one feels more comfortable amongst the Dwarves, as some of the brethren that are beginning to venture out beyond the city and take residence in other lands, one can find a room at the Hammer and Anvil Tavern, which has recently added a second story to accomodate Dwarven travelers and those brave enough to sleep and eat amongst the often-times rowdy bunch that gathers there.
The city is run by a council of five men...each a representative of one of the five major clans in Stagart. The five clans are the Ironstars, Graybrewers, Mithramyrs, Quarrymasters and Deepaxes. The five elders make all major decisions concerning the city, though clan and business matters are handled differently according to clan traditions so long as the city is not adversely affected.
Rumors abound about hidden mithral, adamantine, gold and silver mines that the Dwarves protect from outside use. Whether this is true or not depends on whom you ask. The Human nobility of the land is often poorly educated, and makes assumptions based rumors. Sometimes these have hurt relations with the Dwarves, though the sturdy inhabitants of the mountain seem to take the Humans' lack of knowledge well. The Dwarves have never officially confirmed or denied the rumors. Though they have somehow managed to acquire the metals, as is evidenced with the occasional Dwarven coins that come out of the city and the occasional mithral or adamantine gift to special friends in the outside world.
Rumors also circulate about a hidden entrance to the Underdark guarded by the Dwarves. Though there is little in the way of story or legend regarding this particular rumor.
Important Sites
Temples
There are large temples for each of the Dwarven deities (with the exception of Deep Duerra and Abbathor) within the city. Only the temple to Moradin, the chief god, is larger than any of the others. Though followers of each deity exist amongst the various clans, clans often have a tradition of worshipping one deity more than another.
The Temple of Moradin
This is the only temple that stands out from the others. In addition to its size, mentioned above, this temple offers magical healing unlike most. It is rumored that clergy of Moradin have the power to restore life, though the clergy do not speak on such things. Healing of any kind is reserved for the faithful of Moradin.
Iyunstyr Deephold Clandestine Holder of the Secrets of Fyre and Folding
Orders abound at this famous smithy, and many are rejected. The smithy is run by the Ironstar clan, who run a very tight ship. All goods that come from this smithy are masterwork items, and some are even made of the rarest of metals. They are very particular about their orders, and often refuse outside requests. The King of True Lantan is rumored to own a suit of armor crafted at this Smithy, though the King has never commented on it and the Smithy refuses to disclose all clients' orders. Waits can extend for over a year, and whether it be a King or a commoner the order is handled as it was received.
Moradin's Stone
The city is built around a large stone that has not moved in over a millenia. Moradin's Stone is a wondrous and mysterious location. It is said that those with the patience to rest and contemplate the greatness of Moradin find a soothing calm wash over them, and some even claim to have had physical pains and injuries become less intense while sitting at the stone. Moradin's Stone is heavily guarded by the most elite of Dwarven Warriors. Access is only granted to the faithful of Moradin, though it is open to everyone on specific holidays.
Graybrewer's Arms and Jewelry
The Graybrewer's, like the Ironstars, field requests for all to craft arms and armor. They are just as picky about the orders they fill, but are open to rushing an order for the right price. The Graybrewer's arms and armor are also of masterwork quality, though very rarely made of the rare metals. The metals they do wind up possessing are generally reserved for family members and special gifts.
Instead, the Grabrewer's arms and armor are crafted and decorated with beautiful gems and jewels, as well as silvers and golds. The armor or weapon is still combat-ready, but also serves as decorative wear for the noble warriors of Stagart and even in Lantan. Armor is rare to see, especially outside Stagart. Weapon orders are more readily filled by the Graybrewers as it is easier to make and often turns a higher profit. Amongst the nobility, especially in South Lantan, there is a high demand for this armor.
|
|
|
Post by DM Cyphus on Apr 18, 2006 8:56:21 GMT -5
Sundrah (Small City) Population: 11,500 (80% Elf, 10% Human, 5% Halfling, 3%Gnome, 2% Half-Elf, 1% Dwarf, 1% Half-Orc) Government: Council Religions: Corellon Larethian, Sehanine Moonbow, Hanali Celanil, Solonor Thelandira, Labelas Enoreth Imports: Steel, Iron, Food, Herbs, Silk, Stone, Gems, Platinum, Gold, Silver, Copper, Precious Metals Exports: Fine Goods, Grain, Lumber, Wine, Books, Horses, Perfume, Herbs, Artwork, Clothing, Leather, Cloth, Alignment: CG
Sundrah is a city by the loosest of terminology. The Elves in general prefer freedom and liberties, and for the most part their government does not interfere, nor does any other government. In truth, the city is nothing more than the largest gathering of Elven-kind in Lantan. Many have built homes, businesses, churches, temples, shops, stores, resaurants, inns, and even a university not because they wanted to build a city, but rather because it was merely the location where so many gathered.
The Elves formed a council to make decisions for the city, and to the diplomats and nobles of the rest of the island, they are the proper leadership of Sundrah. Many on the council enjoy the appearance of power, and as such they argue about defense of their city, the lands they control, and their proper place in the world. The rest of the city cares little about the politics of their apparent leaders. As long as the council members in charge maintain the peace and keep the various "constituents" who put them in charge happy, no one complains. Lesser council members oversee disputes in the community and the formation of a loose militia that maintains the peace inside the city. The Elves depend on the Wood Elves and Wild Elves, their less civilized kin in the forests, for the protection of their "city." Though no tributes are paid nor efforts acknowledged, the Wood Elves and Wild Elves of the forests have maintained this relationship nonetheless.
For the purposes of upkeep, "donations" from local businesses are requested. To the rest of the world this is called "taxation," but the Elves don't particularly care for that terminology. Nor are the donations required, though everyone does participate.
The society is largely Elven, but because their numbers tend to be so few, in truth, a good mix of various races can be found. Gnomes and their mechanical inclinations are a great help to the Elves who prefer the ease of a mechanically assisted lifestyle. Much of the manual labor is performed by Humans, Half-Elves and Half-Orcs who don't mind rolling up their sleeves and getting their hands dirty, unlike the majority of the Elven inhabitants. Dwarves are rare, as always, but one or two of the Inns and a few of the Blacksmiths are, at the least, Dwarven-managed. The Halfling community seems to be strongest here, finding odd kinship with the Elves of True Lantan. Many believe it is the "stable nomad" feel of the place that attracts the small folk.]
The largest attraction for outsiders is the University, which has only recently (about 200 years ago) begun taking non-Elven apprentices. Most of the islands' "great" diviners come from the University of Arcana. They are also home to the greatest collection of Lantan history. It is rumored that the Elves know much more of the Shroud than they let on. The current King's great grandfather had hoped that by admitting several of his own into the university of Sundrah, he might learn the secret of the Shroud and someday extend his power beyond even the islands of Lantan. But, to his dismay, after being admitted, his kin failed to report back to him with any great secrets of Lantan or the Shroud, and all chose to stay in Sundrah to teach another generation of humans the art of Divination.
Yet another council governs the University, completely separate from outside interference of any kind, even the council of the city. They alone accept students or reject them. They charge a fee for student attendance, but are known to grant scholarships to poor applicants with impressive talents. Very few applicants are actually accepted to the University though. The University of Arcana in Sundrah has the smallest body of students and graduates in all the land. Their diviners are greatly sought after amongst nobleman and leaders across the islands, though as was the case with the first royal attendants, few choose to leave the school after attending. As for the rumors regarding the University's records of Lantanese history and lore, it is perhaps true. With the Elves long lives they make ideal historians for the islands.
Crime is relatively low, or at least largely unacknowledged in Sundrah. There are rumors of two Thieves' Guilds that have made a truce with the council members of the city: The Guilds make regular donations to the council and don't operate within the city in exchange for the council's silence on the matter. A Halfling Thieves' Guild is most often rumored, though a band of Human and Half-Elf mercenaries operating as a Thieves Guild is also rumored. No proof exists that either Guild exists, nor that they are the only Guilds if in fact they do exist.
In addition to the University, and possibly the Thieves' Guilds, a Warrior's Guild also exists in Sundrah. Founded by Humans but now run by Elven warriors who station themselves near the temple to Solonor Thelandira. They pay special homage to the deity, though very few of their number are the wilderness warriors preferred by the deity.
Important Sites:
The Temple to Corellon Larethian
The Temple to the Creator of the Elves is the meeting place for the council that maintains Sundrah, as well as the location of some moderately capable clergymen. Though none are as powerful healers as the Dwarves of Moradin in Stagart, the Elven clergy are capable of the divine magics that seem so rare in Lantan. They work very closely with the diviners of the University to keep historical records of the church's activities. Occasionally the church releases a prophecy to the general public that has been divined by both a clergymen and a mage, though these prophecies are rare and have not occured for easily over a hundred years.
Temples to the deities listed above under "Major Religions" can also be located, as well as lesser churches to the other major Elven deities. Small churches to a few deities from other racial pantheons are also present, though not as numerous.
University of Arcana
The University of Arcana is the breeding ground for Lantan's greatest diviners. Some leave the college and help guide the leaders and churches of the land, but many more choose to stay and practice their art for the school alone. The number of students at the university is lower than at any other school in all of Lantan, though more of its students move on to become professors. Many teach and provide a more intimate tutelage of novice mages, and others become historians for the school...leaving only to seek more knowledge or discover some new piece of lore.
|
|