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Post by delkar on Mar 8, 2006 16:37:01 GMT -5
Arelian shall draw his weapons and then unlock the door.
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Post by DM Cyphus on Mar 8, 2006 16:46:36 GMT -5
(((I apologize for this assumption...but I'm assuming that Arelian moves in front of the door and Serol and Jervis just scooch left a square each. If there's a major objection from either party, lemme know. We can work it out. I'll make sure to get exact marching orders next time from everyone.))) As Arelian begins fiddling with the lock, the group hears a sharp *thunk* and then a yelp from poor Liad. Looking up quickly at the creature, a large arrow can be seen sunk into his side. Where the shot was fired from, no one could tell. The group tensed as they prepared for a possible attack from around the passage. As Kesson peered down the hallway, he spied nothing. Then another shot was heard, this one came from the western part of the passageway...from the wall! Once again Arelian was responsible for an attack on Serol. The locking mechanism had indeed been trapped, and the rogue had missed it. The arrow sunk deep into Serol's ribcage, and for a moment his body felt drowsy. (((Give me a Fort Save, Serol...you take 4 damage. The dog, BTW, looks to be in pretty bad shape from the blow. lol It seems to have made him sick. )))
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Post by delkar on Mar 8, 2006 16:50:49 GMT -5
"Hmmmpt. How could any sane creature live here with all these traps?" Arelian said "I clearly need more practice.."
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Post by lawfather on Mar 8, 2006 16:55:16 GMT -5
Serol tensed with the others as the dog was shot. He looked down each side of the hall knowing his own healing ability was greatly diminished thanks to the nasty traps they had encountered already. Serol was just about to go to the dog, to see if he could somehow make his suffering less, though he would undoubtedly not understand what he was trying to do. Suddenly the cleric felt a burning sensation in his side. He brought his gauntleted fingers to the spot of the sensation and they came away blood soaked. He shook his head trying to shake off some strange effect the.... arrow... yes that was the word.... " It's getting hard to think.". He shook his head again hoping it would pass. The burning wound in his side seemed, at the moment, to be an afterthought. Fort Save (1d20+4=12)
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Post by DM Cyphus on Mar 8, 2006 16:57:21 GMT -5
(((Serol...go ahead and give me another Fort save...I'll PM you with the effects of the last one. Arelian, you gonna go ahead and try the door again?)))
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Post by delkar on Mar 8, 2006 16:58:14 GMT -5
I'll search the area for traps more throughly. But yes I will try again.
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Post by DM Cyphus on Mar 8, 2006 17:05:38 GMT -5
While the others tended to the wounded, Arelian went back to the often thankless, extremely dangerous job of playing with a dungeon door. After spending several minutes searching the door, he found the trap that he'd managed to trigger. It wouldn't go off again, but it was tied to the locking mechanism.
After a few more moments of fiddling with the lock, Arelian managed to pop the door open. It opened inward on hidden hinges behind the wall. Inside the room, the group finds what appears to be an old vault. It's mostly empty, but a few items can be found. In the corner is a chest similar to the one uncovered in the smithy. In the other corner is a beautiful suit of full plate armor fitted for a human. It has a goldish tint to it, and in the center is an emblem etched on it. The emblem is that of a lit, metal torch. The flame is colored with a bronze and copper finish that looks metalic, yet impressively similar to actual fire. The metal shaft stands out from the golden armor as well: it is a bright silver that melds well with the gold background of the chestplate of the armor. Next to the armor is a large staff, finely carved with Dwarven writing all along it. In the center of the far wall is a shelf, though only one bottle of a bluish liquid can be found. It too is labeled in Dwarven.
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Post by lawfather on Mar 8, 2006 17:12:21 GMT -5
Serol's eyes almost instantly shift to the armor hanging there. As if his mind simply has no control of his body it begins to lurch forward towards the armor his hands extended. The cleric felt weaker and the arrow burned from the wound and each step made the arrow quiver drawing even more flaming pain to the spot of impact. He was loosing blood freely with each step in a trail that dripped down his leg and onto the floor in dropplets of two or three at a time. He stumbled and almost fell, catching himself at the last instant as he barreled into the armor still hanging on the rack. His strength was being robbed from him, he found he could barely stand. Fort Roll #2 (1d20+4=9)[actually an 8... since I don't have the +1 for Con any longer]
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Post by DM Cyphus on Mar 8, 2006 17:14:56 GMT -5
(((So, in total, after the secondary save [which technically happens 1 minute later] you'll be 3 down in Con, total. The dog, on the other hand, suffered a hefty 6. lol Lucky he was in the way of PC's. lol
Now the next challenge in this fun little adventure...I like to call it: "Now How In The Hell Do We Get This Stuff Out Of Here?")))
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Post by delkar on Mar 8, 2006 17:21:40 GMT -5
While arelian doesn't know much about medicine to completely help Serol, he will do the best he can with the healer's kit avaible to him to stop the bleeding and what not.
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Post by jamondashwood on Mar 8, 2006 17:24:58 GMT -5
Jervis jumps as he hears the arrows fire, he pats all around himself and finds, for the first time, when a trap has injured more than Jack, he was not among the casualties.
He watches as the cleric half walks, half falls into the suit of armor and can only shake his head. Then his eyes fall upon the staff sitting next to the armor. He walks over to it lifting it from it's resting place.
It is filled with strange marks that he recognizes as Dwarven as both Dwarven and Goblin share a common alpahbet but the words are not gnomish.
He runs his fingers over the inscription lost in thought as though the ghost of it's former wielder could somehow enlighten him on why such a staff was made.
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Post by The Ascendant on Mar 8, 2006 17:36:18 GMT -5
((Smiles))
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Post by DM Cyphus on Mar 9, 2006 13:07:06 GMT -5
(((Just a quick status...next move is up to you boys. ))) There they stood. The cleric had managed to avoid one trap today, but had not been so fortunate the second time around. He was relatively certain that he'd been poisoned, and if he was correct, he was feeling as much of the effects as he would from it. He was weakened, yes, but still able to move about. Somehow he felt frailer, though he would be able to lift and carry all that he'd normally been able to before...should they decide to do that. Somewhere outside this keep were their four mounts. With any luck, the mounts were still there...and still in optimum condition. Arelian had suffered a good deal himself. Dirken Featherale's madness had generated an underground lair that made little or no sense. And judging from the cells near the center of the lair, this lair was kept for some rather sadistic purposes. Whatever the deceased Dwarf's intentions, his traps had caused a great deal of damage to the group, and had troubled Arelian for over a day now. Kesson had suffered very little, though Liad appeared to be in pretty bad shape. The poison that Serol had dealt with admirably, though painfully, had wreaked even more havoc on the canine's system. The injury and the poison had nearly been life threatening. But with any luck, the group could get out of this keep with a decent haul of valuables as compensation and allow the pup time to rest. Not to mention that they would have both a positive report for Jonathan Preten regarding the Goblin's presence at the Ruins and the uncovering of a bit of the goods in the basement, just by the entrance to this horrid lair. Jervis had probably made out the best, though the lingering worry that he may have contracted some type of illness from the Ghast still troubled Serol. It may have troubled the Gnome as well, but that was hard to say...it was difficult to read body language sometimes amongst the other races, but in the death-obsessed Gnome it was even harder. There had been no sign of any Ghouls...or at least the one Ghould they'd encountered the previous evening. It was possible they'd missed them, but more likely they'd either exited the lair through the entrance or some other location the group had not managed to find. Either way, the Ghouls were still alive...or rather...undead...or whatever terminology was used to define their existence. The fact remained that their existence was somewhat troubling, and definitely offset the destruction of the Goblin forces here in the keep. "Now what?" Kesson mildly asked the others while tending to Liad.
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Post by delkar on Mar 9, 2006 13:16:46 GMT -5
We shall gather up our loot to the base of the trap door that we went down on, two of us shall go up and bring the loot to the upper level using the ropes and passing it to one another.
Afterwards a fast runner, Kesson perhaps, shall get the horses and we will load them with the loot and make our way home.
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Post by DM Cyphus on Mar 14, 2006 9:05:55 GMT -5
(((Okay...in order to get back in the game...I need everyone to give me a quick status update of their character. Basically, I need HP. Spells is the only other thing I could think of needing, but I know where Serol's at and Jervis hasn't cast anything yet today.)))
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