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Post by The Ascendant on Jul 5, 2006 2:20:35 GMT -5
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Post by The Ascendant on Jul 5, 2006 3:05:58 GMT -5
The Beguiler is the obvious diplomat. Advantages are obviously 100% social and skill based, since the characters combat ability and saves are terrible. The spellcasting could be helpful, but whoever playing this character ought to buy some wands and shit. I also see a problem with progression into a PrC since the class kind of is one in and of itself. I like the character's storyline possibilities though.
The Blade is your straightforward "I wanna beat shit down" character, but I like the two wpn fighting in heavy armor possibility. Guerilla Warrior will also help the character have some flair and the Dread Commando is an obvious PrC choice in addition to the obvious beat-down PrCs. I would seriously consider letting the character be an elf as well which might diversify him a bit.
I really like the Knight. Upside is the obvious fusion of great abilities, saves, and combat potential. The potential PrCs (Templar, Hospitaler, etc.) are just awesome and the story could potentially leave the Knight in a very cool situation. The Knight's special abilities combined really nicely with the Pally too.
The Leader needs a caveat: this character is badass. While the character is almost complete, the potential is just sick. I went with the chain expert, threw in some nasty psi powers, coupled it with a tactical genious, and what's left is one of the better beat down characters I've ever made that still has some social upside and intelligence to boot. If Erik plays, and plays this character, should he even bitch for a second I would be forced to kill him.
Now the 'Powerhouse' based Duskblade needs some serious work, but the options are too open for me to focus the build without cornholing someone into a specific path. I would personally stop progressing in the original class within the next level or so and go to Warmage (even though the Armored Mage washes out). Combine a nasty full plated dwarf dropping badass orbs with no save or SR through his weapon and you have my vision here. Tasty.
So another completed character, the Shaman, comes in since it has a LA. I chose to make the LA a class based on aristocrat while applying the template; sure its kind of cheap, but effective. I would personally take this character to Dragon Disciple, but that's just me. I like the Sorcerer option too since Sorcerous Blood helps alot and the character is already a combat monster.
Now the next guy is one of my favorite characters ever. Whoever makes a half orc ninja/ranger? No one. This guy is badass though and once taken through Order of the Bow then picking up the Woodland Sniper feat is plain unstoppable. He can go invisible for shits sake people! UMD and some scrolls to boot! I really like the concept of a half orc being all cool under fire and not a raging piece of death.
Everyone makes halfings into Rogues, so I instead took the Spellthief (great skills, armored arcane casting, and special abilities), combined it with a Wizard (which I would go to 5th level right off) and out came a nasty little powerhouse of arcane whup ass. The character can use the warsling really well plus drop all sorts of shit on opponents.
The idea is basically to have a couple of characters that cross over, since we wont have all 8 in play at one time. I also wanted a couple of the characters abilities to overlap; like the Leader and Dragon Shaman's auras, or the various trapfinders. I also blatantly left out any Cleric or Druid since the original Ring of Eight never had one and curiously, neither will you to start alhtough the Knight could be made into an Aasimar and then taken into Cleric effectively. I like having the party not be able to just pull out the hospital character and make the hurt go away. This way the hurt can stay for a long time, or until you guys make friends who can help. Lastly, Im also using Leadership as a role playing device, not a Feat so anyone can roll towards that if they like...
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Post by DarkAffair on Jul 5, 2006 16:07:13 GMT -5
duskblade is kinda gettin dicked on stats is he not?
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Post by The Ascendant on Jul 5, 2006 23:52:58 GMT -5
the stats are fairly fluid since I didnt want to corn hole him into the social stats that could differentiate his progress... Warmage would force a higher CHA and Duskblade would force a higher INT while WIS would allow him to go Clerical... either way, I wanted to leave the character very open to possibilities.
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