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Post by DM Cyphus on Mar 15, 2006 16:37:10 GMT -5
(((Okay...lemme make sense of it all folks. I think I got it...))) Arelian pops up out of his tumble across the floor on the other side of the Ghoul. Flask in hand, he lets loose with a lob at the injured Ghoul. (((Arelian attacks: G3: 1d20+4=16 (Hit) Damage: 2d4=5 Splash: G4: Damage: 1))) The flask breaks against the Ghouls body searing its flesh. Arelian looks down at the wounded pup who appeared to be hanging on. That was good for Kesson...he seemed pretty attached to the creature. The Ghouls retaliated. The Ghoul in front of Jervis took a small step behind him and turned viciously against Arelian and his flasks of scorching water. Kesson's Ghoul, freshly wounded, seemed even more furious than before. The remaining Ghoul standing next to both Jervis and Kesson spread his rage about, clawing at the Gnome and then leaning in for a bite with his slender face against Kesson. (((G2 Attacks: Arelian: Bite: 1d20+2=7 (Miss) Claw: 1d20=11 (Miss) G3 Attacks: Kesson: Bite: 1d20+2=22 (Possible Crit) 1d20+2=15 (Crit) Damage: 2d6+2=8 (Fort Save Required) Claw: 1d20=7 (Miss) G4 Attacks: Jervis: Claw: 1d20=7 (Miss) Kesson: Bite: 1d20+2=19 Damage: 1d6+1=7 Kesson's Fort Save is successful.))) The Ghoul that had clawed quickly at Jervis and missed managed to bite deeply into the throat of the Elf. Kesson dropped to the ground with blood spurting a bit from his neck. The Elf was dying. Serol down below, seeing a small space open up where Arelian had been, jumps up once again with a prayer. The large man manages to grab hold of the ledge above him and pull himself up. (((Welcome to the combat map, Serol! lol ))) (((Jervis, you were right. The Ghouls needed to go first. I got ya goin' now though. I'm gonna assume you'll attack the injured Ghoul that just dropped Kesson.))) Jervis' staff ignites as he swings at the Ghoul that had just dropped his companion. The flames sputter a bit against the skin of the Ghoul leaving a nasty burn mark and bringing him down with a bit of flames and smoke. Only two Ghouls remained. Kesson continued to cough and bleed. (((Arelian, you're up.)))
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Post by delkar on Mar 15, 2006 16:51:41 GMT -5
(( LoL. You may not believe this..but its another 20... I think I should be rolling everyone's dice today.)) Arelian draws the final flask of holy water from his pack and chucks it at the ghoul with pinpoint accuracy once more. 1d20+4=24 Dealing 2d4=6 Damage. ((I'm serious...I'm not fuging these. The palpay donation is well spent!))
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Post by DM Cyphus on Mar 15, 2006 16:53:26 GMT -5
(((Which Ghoul did ya wanna chuck it at...yours or the one behind yours. lol Also...you need a tumble check and to move if you wanna avoid an AoO.)))
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Post by delkar on Mar 15, 2006 16:59:12 GMT -5
I'll throw it at the most injured one. Is it possible to take a 5ft step backwards into the doorway without AoO? If not Arelian will tumble around to beside Serol. 1d20+7=16
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Post by DM Cyphus on Mar 15, 2006 17:02:14 GMT -5
(((Yeah actually...that'd work. 5 foot step back into the doorway and the stairs. That'll do...
Still though...which Ghoul do you prefer, yours or the other one. They're both equally injured with 1 point of splash damage from your holy water chuckin'.)))
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Post by delkar on Mar 15, 2006 17:03:11 GMT -5
Jervis's. So number 4
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Post by DM Cyphus on Mar 15, 2006 17:23:16 GMT -5
(((Gotcha.)))
Arelian lets loose the last of the flasks at the Ghoul in front of Jervis. The flask explodes as water passes by the creature and sprinkles a bit on Jervis. Seeing the smoking on the creature's flesh, it's hard not to flinch just a bit as it does so...yet Jervis is unharmed by the liquid.
As the liquid seers its flesh, its last remaining companion lets loose on Arelian.
(((G2 Attacks: Arelian: Bite: 1d20+2=19 (Hit) Damage: 1d6+1=7 Claw: 1d20=4 (Miss))))
The creatures teeth sink deep into Arelian's flesh and tear loose a chunk of flesh as Arelian falls to the ground unconcious and similarly bleeding. Turning around and taking a step toward Jervis, the creature looks as though it might begin fleeing.
The other Ghoul, however, does flee...but not alone.
The Ghoul with the holy water seered flesh grabs hold of Kesson's pack and jumps down the hole into darkness, pulling the Elf with him. Jervis however sees an opportunity and swings at the creature.
(((Sorry Jamond, gonna roll for ya so we can keep this post goin'. This roll is kinda important. On the bright side, the staff is still flaming. lol
Jervis Attacks: G4: 1d20+2=13 (Miss)
Serol, I'd have given you an AoO, but you just got up here...and you don't have a weapon out at the moment.)))
The creature jumps into the hole and lets gravity do its work to bring Kesson down with him. Looking after the creature, Jervis can see that it continues moving through the passages.
(((In order to keep things movin' I'll act on behalf of Jervis and Serol. I think this is about over.)))
Serol takes a five foot step closer to the remaining creature and pulls out his mace. He lets loose with a powerful blow. Jervis likewise let's loose with his quarterstaff.
(((Serol Attacks: G2: 1d20+4=20 (Hit) Damage: 1d8+3=9
Jervis Attacks: G2: 1d20+2=16 (Hit) Damage: 1d4=4)))
Serol's mace strikes the creature hard in the chest, drawing whatever passed for undead blood in these disgusting creatures. Angered and distracted, Jervis' staff, again swung like a club at the head, cracked another Ghoul skull, dropping the creature.
(((Okay boys and girls...here's where it gets tough and I'm forced to wait for people. We're still going in initiative henceforth. As such, it is Serol's run again. Here's the status:
The Ghouls in the basement are all down, but 1. The remaining 1 has Kesson in tow with him. The Ghoul has had one move action and now one full turn down below. Kesson is down and dying. Arelian is down and dying. Liad, the dog, is down and dying.
Because I can't honestly say what would happen here, I feel inclined to wait for actions from the other players. I can see getting Arelian stabilized and then leaving, but I can also see chasing down Kesson before the creature gets too far and leaving one person behind to care for Arelian and then catch up. The only problem is...if you leave Jervis behind...he might be more interested in watching you die for research, than saving your life. So...that said...I'm not sure what to do.)))
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Post by lawfather on Mar 15, 2006 17:40:57 GMT -5
(OOC: in an effort not to metagame, I'll try and explain my actions ICly.)
Serol could only saddly shake his head. Had he remained down below, he could have easilly finished off the ghoul before he could get far. Now he was faced with a choice and no time to make it in! Jack was down and looked very hurt, Kessen was unconsious and bleeding before the beast had him. Serol knew that even should he jump down the hole, the ghoul would have a head start, with his heavy armor it was doubtful he could catch the beast. He had been on the loosing side of a foot chase with the Orc and Hannah Pretan, trying again might cause both of his companions to bleed to death.
"Jervis," he yelled, "do what you can about that one!" he indicated the one down the hole.
Then Serol rushed to the thief's side and called upon Kossuth's power to heal the young man. The wounds closed up only slightly, but the blood stopped flowing. He would live even if Serol had to cary him out.
(OOC: Cure Minor on Jack)
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Post by DM Cyphus on Mar 15, 2006 17:42:39 GMT -5
(((I'm gonna run home...but I am DEFINITELY getting back on. Interested to see what Jervis does and how this all plays out. I'll be back on ASAP, boys.)))
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Post by The Ascendant on Mar 15, 2006 17:43:44 GMT -5
((At this moment, the two remaining badass clerics come into the room...seeing the fallen heroes, Thorgar and Arik administer emergency cure lights and healing...woot! It so should happen))
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Post by delkar on Mar 15, 2006 17:46:36 GMT -5
Sounds Good.
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Post by jamondashwood on Mar 15, 2006 17:59:40 GMT -5
Jervis looks to Serol then the fleeing undead. Such power if he could only find a way to harness such power that allowed a creature to ignore death and continue in unlife... He shook his head from his contemplation at the cleric's words. (OOC: I'm posting two actions here as asking a question and waiting for reply would take too long) (If I can take a 5' step, or less, and get line of sight on the ghoul:) Jervis drops his staff in a clatter upon the floor. Even though the weapon had only moments ago been fully ablaze, there was not a hint of damage upon the weapon. He fished for the crossbow that hung from a sling over his shoulder and fired at the fleeing ghoul (Free action: 5' step Free action: Drop staff Movement Action: Draw Crossbow Standard Action: Fire) The bolt whistled through the air but the bolt managed to catch ghoul flesh somehow... Jervis crossbow (1d20+6=15) plus an additional +1 for having higher ground!!! Making it a 16. crossbow damage (1d6+1=5) (OOC: If I can't get line of sight) Jervis frowns as he knows he can't get hit the fleeing ghoul as it flees into the darkness. Perhaps he can slow it down or convince it to drop the wounded elf. He pointed his finger and spoke a few words of power. From somewhere in front of it down the corrador it had run down the mage makes the sounds of several armed and armored men hopefully making the same chanting sounds Serol had made twice earlier. It was a long shot, but he hoped it would give the undead pause. (ghost sound up ahead of it. )
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Post by DM Cyphus on Mar 15, 2006 21:47:21 GMT -5
(((We're goin' with action 2 I'm afraid. The creature already had about three move actions. He won't be able to run through the corridors, but he's still got a decent head start on ya. The Ghost Sound thing is an option...though you'll really have to investigate to see if you were successful.)))
The sounds of chanting echo through the corridor as the chanting from Serol's spell was completed. The rogue was still unconcious (-1HP), but he would survive. Luck, it would seem, had not been on poor Jack's side. Across from Serol the young pup could be seen, likewise fading away, and somewhere down below another Ghoul was alive with their friend in tow.
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Post by DM Cyphus on Mar 15, 2006 22:06:42 GMT -5
(((Aright boys...make sure you read my updated post up above this one as well...)))
As Serol's spell ceased and the chanting continued, fighting could be heard upstairs. The sound of fast-moving feet and unsheathing of swords echoed beautifully through the otherwhise still and silent keep. It seemed as though another wave of enemies would end them. This keep had managed to overpower them and wear them down over the past two days or so. Caution kept Serol in the room that extra moment, and his eyes were greeted with the first friendly sight in days.
Shernof bounded down the stairs with a sword dirtied by whatever these foul creature's insides were made of. Right behind him was a man in heavy full plate armor and weapons drawn. Silence overtook them all as no words were necessary to explain their status. Shernof seemed to instantly understand. And as another friendly face, though still a stranger and a Dwarf to boot, came down the stairs, Shernof lept into action, "He's still below?"
Matching actions to words, Shernof made for the open hole. "Master Priest, tend to your wounded," then stopping just before the hole and looking to Jervis he said, "Master Gnome, come with us. Your eyes and your direction will be needed."
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Post by The Ascendant on Mar 15, 2006 22:33:31 GMT -5
"I am Arikias Kolendur and this is Lord Ironstar, friends of the Pretens." Then to Lord Ironstar, "Quickly old friend, heal the younger man while I heal the animal. Who else needs the aid of healing so we can help Shernof and the gnome?"
[I will quickly assess the situation, stabilize the animal with a Cure Minor Wounds, for which I will sacrifice Purify Food & Drink hoping Keli uses Cure Light Wounds on Jack; if he doesnt, I will quickly sacrifice Detect Evil to do so. Anyone who asks for aid will get that assistance if Thorgar heals Jack]
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